GDC SF 2013 Video: Fixing toxic online behavior in League of Legends
posted May 21 2013
GDC SF 2013 Video: GDC's weird and wild Experimental Gameplay Workshop
posted May 20 2013
GDC SF 2013 Video: Curating the do-it-yourself revolution
posted May 17 2013
GDC SF 2013 Video: Game Design Challenge determines humanity's last game
posted May 16 2013
GDC Europe adds Assassin's Creed III, Daglow, Epic level design talks
posted May 21 2013
GDC Europe 2013's first talks feature Broken Age, Remember Me
posted May 16 2013
GDC Europe sees 25% submission boost, adds Crytek, CD Projekt board members
posted May 14 2013
All GDC 2013 content live and mobile-ready on the Vault
posted May 10 2013
GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
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Revenue Recognition: Game Design and System Implications ...
presented by Digital River
NVIDIA Project SHIELD and Tegra 4: Redefining AFK (Presen...
presented by Nvidia
Secrets of Success for Publishing Games in the Windows St...
presented by Microsoft
Why Render Hidden Objects? Cull Them With a Software Dept...
presented by Intel