Game Developers Conference 2022
AI Summit: 'Age of Empires IV': Machine Learning Trials and Tribulations
by Guy Leroy
(Microsoft)
AI Summit
Game Developers Conference 2022
AI Summit: Cities at Scale: Simulating Street Life on a Budget
by Sandy MacPherson
(Kythera AI)
AI Summit
Game Developers Conference 2022
AI Summit: Meta-Character-Spatial AI Dynamic Cooperative Model in Digita...
by Youichiro Miyake
(SQUARE ENIX)
AI Summit
Game Developers Conference 2022
AI Summit: Multi-Agent Reinforcement Learning Invades MMORPG: 'Lineage C...
by Jinhyung Ahn
(NCSOFT)
AI Summit
Game Developers Conference 2021
AI Summit: Automated Game Testing Using a Numeric Domain Independent AI ...
by Bram Ridder
(Rebellion)
AI Summit
Game Developers Conference 2021
AI Summit: Driving Emotionally Expressive NPC Animations and Behaviors w...
by Gautier Boeda
(SQUARE ENIX CO., LTD.)
AI Summit
Game Developers Conference 2021
AI Summit: Making the Believable Horses of 'Red Dead Redemption II'
by Tobias Kleanthous
(Rockstar Games)
AI Summit
Game Developers Conference 2021
AI Summit: Missions Played As Anyone in 'Watch Dogs: Legion'
by Jurie Horneman
(Ubisoft)
AI Summit
2019
AI for Testing: The Development of Bots that Play 'Battlefield V'
by Jonas Gillberg
(Electronic Arts)
AI Summit
2019
Changing the Game: Measuring and Influencing Player Emotions Through Met...
by Daiki Satoi
(Square Enix Co., Ltd.)
AI Summit
2019
Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
by Drew Rechner
(Massive Entertainment - a Ubisoft Studio)
AI Summit
2019
New Ideas for Any-Angle Pathfinding
by Daniel Harabor
(Monash University)
AI Summit
GDC 2018
'Race for the Galaxy': A Neural Network in Production
by Theresa Duringer
(Temple Gates Games)
AI Summit
GDC 2018
Beyond Bots: Making Machine Learning Accessible and Useful
by Wolff Dobson
(Google)
AI Summit
GDC 2018
Beyond Bots: Making Machine Learning Accessible and Useful
by Wolff Dobson
(Google)
AI Summit
GDC 2018
Beyond Procedural Horizons: Exploring Different Uses of Procedural Conte...
by Emily Short
(Spirit AI)
AI Summit
GDC 2017
AI Arborist: Proper Cultivation and Care for Your Behavior Trees
by Bobby Anguelov
(WB Games Montreal)
AI Summit
GDC 2017
Flame Retardant AI: Stopping AI Fires Before They Ignite
by Andrea Schiel
(Microsoft)
AI Summit
GDC 2017
Helping It All Emerge: Managing Crowd AI in 'Watch Dogs 2'
by Roxanne Blouin-Payer
(Ubisoft)
AI Summit
GDC 2017
PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation
by Tyler Coleman
(Retora Games)
AI Summit
GDC 2016
A Stitch in Time: Metaplanning for AI with Unusual Time Controls
by Christopher Hazard
(Hazardous Software Inc.)
AI Summit
GDC 2016
AI Behavior Editing and Debugging in 'Tom Clancy's The Division'
by Jonas Gillberg
(Massive Entertainment - a Ubisoft Studio)
AI Summit
GDC 2016
Blending Autonomy and Control: Creating NPCs for 'Tom Clancy's The Divis...
by Philip Dunstan
(Massive Entertainment, a Ubisoft Studio)
AI Summit
GDC 2016
Crafting AI for Epic Boss Battles in 'Warframe'
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2015
Applying Machine Learning Like a Responsible Adult
by Ben Sunshine-Hill
(Havok)
AI Summit
GDC 2015
Faerie Dust and Sparkles: Bringing Your AI Characters to Life
by Kevin Dill
(Lockheed Martin)
AI Summit
GDC 2015
Forced-Based Anticipatory Collision Avoidance in Crowd Simulations
by Stephen Guy
(University of Minnesota)
AI Summit
GDC 2015
Getting off the NavMesh: Navigating in Fully 3D Environments
by Dan Brewer
(Digital Extremes)
AI Summit
GDC 2014
AI Postmortem: Hearthstone
by Brian Schwab
(Formerly of Blizzard Entertainment)
AI Summit
GDC 2014
Creating Frankenstein's Monster: Case Studies of Building a New NPC
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2014
Free-Range AI: Creating Compelling Characters for Open World Games
by Jeet Shroff
(Avalanche Studios)
AI Summit
GDC 2014
Free-Range AI: Creating Compelling Characters for Open World Games
by Jeet Shroff
(Avalanche Studios)
AI Summit
GDC 2013
AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
by Daniel Brewer
(Digital Extremes)
AI Summit
GDC 2013
From the Behavior Up: When the AI Is the Design
by Paul Tozour
(Intelligence Engine Design Systems)
AI Summit
GDC 2013
Managing the Movement: Getting Your Animation Behaviors to Behave Better
by Ben Sunshine-Hill
(Havok)
AI Summit
GDC 2013
Spaces in the Sandbox: Tactical Awareness in Open World Games
by Mika Vehkala
(IO Interactive A/S)
AI Summit
GDC 2012
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Michael Dawe
(Big Huge Games/38 Studios)
AI Summit
GDC 2012
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Michael Dawe
(Big Huge Games/38 Studios)
AI Summit
GDC 2012
AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls o...
by Michael Dawe
(Big Huge Games/38 Studios)
AI Summit
GDC 2012
Animation Driven Locomotion for Smoother Navigation
by Bobby Anguelov
(IO Interactive)
AI Summit
GDC 2011
AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
by Rez Graham
(Electronic Arts (Sims Division))
AI Summit
GDC 2011
AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
by Rez Graham
(Electronic Arts (Sims Division))
AI Summit
GDC 2011
AI Navigation: It's Not a Solved Problem - Yet
by James Anhalt
(Blizzard Entertainment)
AI Summit
GDC 2011
AI Pr0n: Maximum Exposure of Your Debug Info!
by Brian Schwab
(Blizzard Entertainment)
AI Summit
GDC 2010
AI Developers Rant!
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2010
Answering the Designers' AI Wish List
by Soren Johnson
(EA2D)
AI Summit
GDC 2010
Behavior Trees: Three Ways of Cultivating Strong AI
by Alex Champandard
(AiGameDev.com)
AI Summit
GDC 2010
Case Studies: AI in Recent Games
by Alex Champandard
(AiGameDev.com)
AI Summit
GDC 2009
(307) 2008 AI Postmortems: SPORE, GEARS OF WAR 2, and BIOSHOCK
by Neil Kirby
(Alcatel-Lucent)
AI Summit
GDC 2009
(307) 2008 AI Postmortems: SPORE, GEARS OF WAR 2, and BIOSHOCK
by Neil Kirby
(Alcatel-Lucent)
AI Summit
GDC 2009
(307) 2008 AI Postmortems: SPORE, GEARS OF WAR 2, and BIOSHOCK
by Neil Kirby
(Alcatel-Lucent)
AI Summit
GDC 2009
(307) Animating in a Complex World: Integrating AI and Animation
by Alex Champandard
(AiGameDev.com)
AI Summit