AAA Audio Quality in a Mobile Indie Game: Holy Shield Case Study
by Amaury La Burthe
(AudioGaming)
Audio
An In-Depth Look at the Sound Design Choices and Technical Solutions in ...
by Frans Galschiot Quaade
(IO Interactive)
Audio
Assassin's Creed III Music Score: Redefining Musical Standards for the A...
by Benedicte Ouimet
(Ubisoft)
Audio
Assassin's Creed III Music Score: Redefining Musical Standards for the A...
by Benedicte Ouimet
(Ubisoft)
Audio
GDC 2012
Audio Evolution in Social Games: Not Just a 15 Second 60kpbs Loop Anymore!
by Dren McDonald
(Loot Drop)
Audio
GDC 2012
Build That Wall: Creating the Audio for Bastion
by Darren Korb
(Supergiant Games)
Audio
80,000 Lines, Three Lessons Learned
by Ariel Gross
(Volition, Inc.)
Audio
80,000 Lines, Three Lessons Learned
by Ariel Gross
(Volition, Inc.)
Audio
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
- Chinese
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
- Chinese
Products Development Strategy of Indie Studios
by Dongxu He
(Gamegou)
Audio
Adding Realism to Environmental Reverberation Using Convolution: Are We ...
by Francois Thibault
(Audiokinetic Inc.)
Audio
Adding Realism to Environmental Reverberation Using Convolution: Are We ...
by Francois Thibault
(Audiokinetic Inc.)
Audio
Atmospheric Audio in GOD OF WAR 3
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
Audio Boot Camp
by Kenny Young
(Media Molecule)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
Adaptive Music: The Secret Lies Within Music Itself
by Clint Bajakian
(Sony Computer Entertainment Amer)
Audio
After the iPhone...What?
by Rajeev Massand
(RIM)
Audio
After the iPhone...What?
by Rajeev Massand
(RIM)
Audio
Designing Sound for Games in China
by Jie Yang
(Virtuos)
Audio
Designing Sound for Games in China
by Jie Yang
(Virtuos)
Audio
Dubbing Design and Setting Up the Auditory Atmosphere in Games
by Meng Peng
(Composer)
Audio
Dubbing Design and Setting Up the Auditory Atmosphere in Games
by Meng Peng
(Composer)
Audio
From Script to Implementation
by Greg deBeer
(SCEA)
Audio
From Script to Implementation
by Greg deBeer
(SCEA)
Audio
How to Use Music to Add Value to Your Games
by Roc Chen
(Roc Music Studio Inc)
Audio
Audio Shorts
by Dwight Okahara
(Insomniac Games)
Game Audio Summit
Audio Shorts
by Dwight Okahara
(Insomniac Games)
Game Audio Summit
Audio Shorts
by Dwight Okahara
(Insomniac Games)
Game Audio Summit
Dynamic Range and Mix Levels: Where We're At In 2009
by Tom Hays
(Technicolor Interactive)
Game Audio Summit
Field Report: High Octane Recording and Implementation of Engine Audio
by Karen Muro
(Rainbow Studios)
Game Audio Summit
Ninja Sound: Creating Deadly Small Footprint Audio on Portable Platforms
by Simar Bal
(Laughing Ear)
Game Audio Summit
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
Audio Adventures on the PS3 - SOCOM Confrontation - Online Audio for 32 ...
by Ken Felton
(SCEA)
Audio
Audio Adventures on the PS3 - SOCOM Confrontation - Online Audio for 32 ...
by Ken Felton
(SCEA)
Audio
A Generative, Adaptive Music System for MMO games
by Chris Mayer
(Slipgate Ironworks)
Audio
A Generative, Adaptive Music System for MMO games
by Chris Mayer
(Slipgate Ironworks)
Audio
Blazing the Trail for Hot Game Dialog
by DB Cooper
(DB-Cooper.com)
Audio
Blazing the Trail for Hot Game Dialog
by DB Cooper
(DB-Cooper.com)
Audio
10th Annual Independent Games Festival Awards
Audio
26 Slick Tricks for Game Dialog and Other Voiced Bits
by Patrick Fraley
Audio
At the Cutting Edge – Audio Production for HEAVENLY SWORD
by Garry Taylor
(Sony Computer Entertainment Europe)
Audio
Audio for MMO's
by Russell Brower
(Blizzard Entertain...)
Audio
Audio for Guild Wars
by Aaron Earle
Game Audio
No More Excuses: Time for great game audio!
by Brian Schmidt
(Brian Schmidt Studios)
Game Audio
Righteous Game Audio
by Charles Robinson
Game Audio
Truly Original Melodies For Game Music: Use Your Head To Escape Your Head
by Gerard Marino
Game Audio
Advanced Audio Techniques for Racing Games: Creating Audio for Forza Mot...
by Joel Robinson
(Microsoft Game Studios)
Audio
Advanced Audio Techniques for Racing Games: Creating Audio for Forza Mot...
by Joel Robinson
(Microsoft Game Studios)
Audio
Advanced Audio Techniques in UnrealEngine3
by Nick Whiting
(America's Army)
Audio
Advanced Granular Synthesis for Next Generation Games
by Leonard Paul
(Lotus Audio)
Audio
60-Minute MBA
by Scott Corley
Audio
...And Make It Snappy! Crafting Concise, Effective Dialogue for...
by Evan Skolnick
Audio
...And Make It Snappy! Crafting Concise, Effective Dialogue for...
by Evan Skolnick
Audio
A Discussion on Story and Music and the Business That Brings Them Together
by Michael Giacchino
Audio
2002 GDC Choice Awards
by Kenny Wood
(Intrinsic Games)
Audio
American Mc Gee's Alice - a Postmortem: Lessons Learned
by American McGee
(Spicy Horse)
Audio
Practical Game Analysis with Doug and Warren
by Warren Spector
(Independent)
Audio
Using a Webcam as a Game Controller
by Jonathan Blow
(Number None, Inc.)
Audio