Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
Faster, Cheaper, Better: Deeply Integrated Game Mechanics
by Shannon Perkins
(Wired.com)
Gamification Day
GDC 2012
Health IT! Enterprising Approaches to Combining Health and Games
by Jane McGonigal
(Social Chocolate)
Game IT Summit
GDC 2012
Making Games as Fast as You Can Think of Them
by Ian Bogost
(Georgia Institute of Technology)
Game IT Summit
AAA Game Mechanics Inspiring Learning and Assessment Mechanics
by Jan L. Plass
(NYU / Games for Learning Institute)
Games For Change
AAA Game Mechanics Inspiring Learning and Assessment Mechanics
by Jan L. Plass
(NYU / Games for Learning Institute)
Games For Change
Deeper Problems, Deeper Gamification: Solving Hard Real-world Problems w...
by Zoran Popović
(University of Washington)
Serious Games Summit
Deeper Problems, Deeper Gamification: Solving Hard Real-world Problems w...
by Zoran Popović
(University of Washington)
Serious Games Summit
GameJamification [SGS Gamification]
by Matthew Landes
(Google)
Serious Games Summit
Gamification 201 - 60 Tactics in 60 Minutes [SGS Gamification]
by Molly Kittle
(Bunchball)
Serious Games Summit
SNS and Social Serious Games for Customer-facing Business
by Shigeru Chigusa
(NewGame Solution (Shanghai) Co., Ltd.)
Serious Games
SNS and Social Serious Games for Customer-facing Business
by Shigeru Chigusa
(NewGame Solution (Shanghai) Co., Ltd.)
Serious Games
The Growing Playfield of Serious Games
by David Warhol
(Realtime Associates Inc.)
Serious Games
The Growing Playfield of Serious Games
by David Warhol
(Realtime Associates Inc.)
Serious Games
Blossom: Immersive Entrepreneurship Training
by Jelena Godjevac
(MEA-I / Hewlett Packard)
Serious Games Summit
Blossom: Immersive Entrepreneurship Training
by Jelena Godjevac
(MEA-I / Hewlett Packard)
Serious Games Summit
CODE OF EVERAND: Designing The Serious Casual MMO
by Kevin Cancienne
(Area/Code)
Serious Games Summit
Ideas For Serious Games Future: Four Ideas About Where Serious Games Can...
by Kan Yang Li
(Parsons The New School for Design)
Serious Games Summit
(305) Advancing Our Game Narratives and Technologies
by Edmond A. Heinbockel
(Visual Purple)
Serious Games Summit
(305) Are Serious Games & Corporate Customers In Sync?
by Ben Sawyer
(Digitalmill)
Serious Games Summit
(305) Breaking Common Constraints of Serious Games : A New Market Approach
by Timothy Nixon
(Straylight Studios)
Serious Games Summit
(305) Building Better Serious Games RFPs
by John Parris
(Education Development Center for Children)
Serious Games Summit
A Corporate Learning Look at Games
by Mark Oehlert
(Defense Acquisition University)
SGS: Products Within Projects
Advergaming, Game-Based Messaging, and Marketing I
by Dan Ferguson
(Blockdot Games)
SGS: Business & Deals
Advergaming, Game-Based Messaging, and Marketing II
by Kenny Rosenblatt
(Arkadium)
SGS: Business & Deals
Better (Serious) Game Design: As Lecture and Practice
by Noah Falstein
(The Inspiracy)
SGS: Serious Game Design