Avengers Initiative: Transitioning from Console to Mobile
by Patrick Moran
(Wideload Games / Disney Interactive)
Smartphone & Tablet Games Summit
Avengers Initiative: Transitioning from Console to Mobile
by Patrick Moran
(Wideload Games / Disney Interactive)
Smartphone & Tablet Games Summit
Building Scalable Cloud Tech for Mobile and Social Games
by Paul Winterhalder
(bitHeads)
Smartphone & Tablet Games Summit
Building Scalable Cloud Tech for Mobile and Social Games
by Paul Winterhalder
(bitHeads)
Smartphone & Tablet Games Summit
How to Make a Movie Tie-In Game that Doesn't Suck
by Graeme Devine
(GRL Games)
Smartphone and Tablet Games Summit
How to Make a Movie Tie-In Game that Doesn't Suck
by Graeme Devine
(GRL Games)
Smartphone and Tablet Games Summit
Marketing Casual and Social Games on iOS
by William Volk
(PlayScreen, LLC)
Smartphone and Tablet Games Summit
Marketing Casual and Social Games on iOS
by William Volk
(PlayScreen, LLC)
Smartphone and Tablet Games Summit
Audio: The Final Frontier of Mobile Games
by Ben Long
(Noise Buffet)
Smartphone and Tablet Games Summit
Audio: The Final Frontier of Mobile Games
by Ben Long
(Noise Buffet)
Smartphone and Tablet Games Summit
Cross-Platform Mobile Game Development: What, Why, and How Much?
by Darya Trushkina
(Game Insight)
Smartphone and Tablet Games Summit
Cross-Platform Mobile Game Development: What, Why, and How Much?
by Darya Trushkina
(Game Insight)
Smartphone and Tablet Games Summit
GDC 2012
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Summit
GDC 2012
Getting Out Of The Garage: Managing Teams, Legal Fees, Cloud Servers And...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Summit
GDC 2012
Guidelines for Successful Mobile Interactive Apps for Children
by Carla Fisher
(No Crusts Interactive)
Smartphone and Tablet Games Summit
GDC 2012
Iterating Design and Fighting Fires: Updating Fruit Ninja and Jetpack Jo...
by Luke Muscat
(Halfbrick Studios)
Smartphone and Tablet Games Summit
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
- Chinese
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
- Chinese
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
- Chinese
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
From an iPhone to an Android: Converting FaceFighter!
by Steven Sargent
(Appy Entertainment)
Smartphone and Tablet Games Summit
From an iPhone to an Android: Converting FaceFighter!
by Steven Sargent
(Appy Entertainment)
Smartphone and Tablet Games Summit
How I Shipped 5 Games in 10 Months and Lived to Talk about It
by Graeme Devine
(GRL Games)
Smartphone and Tablet Games Summit
How I Shipped 5 Games in 10 Months and Lived to Talk about It
by Graeme Devine
(GRL Games)
Smartphone and Tablet Games Summit
10 Social Design Tips to Level Up Your Mobile Game (Presented by Papaya...
by Oscar Clark
(Papaya Mobile)
Smartphone & Tablet Games Summit
A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
by Benjamin Zuckerer
(CipSoft)
Smartphone & Tablet Games Summit
A Massive Challenge: The Cross-Platform Approach of the Mobile MMO TibiaME
by Benjamin Zuckerer
(CipSoft)
Smartphone & Tablet Games Summit
Board Game Mobilization - What's Now, What's Next
by Matthias Hellmund
(Exozet Games GmbH)
Smartphone & Tablet Games Summit
Adapting the MMO to a Mobile Gaming Platform
by Cinco Barnes
(Spacetime Studios)
GDC Smartphone Summit
After Success: Growing as an App Developer
by Arash Keshmirian
(Limbic Software)
GDC Smartphone Summit
After Success: Growing as an App Developer
by Arash Keshmirian
(Limbic Software)
GDC Smartphone Summit
After Success: Growing as an App Developer
by Arash Keshmirian
(Limbic Software)
GDC Smartphone Summit
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
Alternate Mobile Platforms for Your Games
by Jason Citron
(Aurora Feint)
iPad Gaming Summit
App Store Survival ' Launching and Sustaining a Successful Franchise
by Arash Keshmirian
(Limbic Software)
iPhone Games Summit
App Store Survival ' Launching and Sustaining a Successful Franchise
by Arash Keshmirian
(Limbic Software)
iPhone Games Summit
Embracing Mobile Gaming: Striving to Ship Every Three Months
by Vijay Thakkar
(Zynga With Friends)
iPad Gaming Summit
Embracing Mobile Gaming: Striving to Ship Every Three Months
by Vijay Thakkar
(Zynga With Friends)
iPad Gaming Summit
Fun Meters: Data Driven Design for TILT
by Nicole Lazzaro
(XEODesign)
iPad Gaming Summit
Fun Meters: Data Driven Design for TILT
by Nicole Lazzaro
(XEODesign)
iPad Gaming Summit
Getting a 10 Out of 10
by Andrew Podolsky
(Slide to Play)
iPad Gaming Summit
Joining the INCROWD: Building a Mobile Social Game in Four Weeks
by Jon Parise
(Booyah)
iPhone Games Summit
Joining the INCROWD: Building a Mobile Social Game in Four Weeks
by Jon Parise
(Booyah)
iPhone Games Summit
GDC 2010
From Zero to Time Magazine: App Success
by David Whatley
(Critical Thought Games LLC)
iPhone Games Summit
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
5TH Cell: From Mobile to Handheld & Beyond
by Caleb Arseneaux
(5th Cell)
GDC Mobile/Handheld
Bringing Game Brands to the iPhone: A Business Approach
by Chris Williams
(PlayFirst)
iPhone Games Summit
Creating Tasty Games with 3.0
by David Whitlark
(Trileet)
iPhone Games Summit
From AAA to iPhone: Tiger Style and the making of SPIDER
by David Kalina
(Tiger Style)
iPhone Games Summit
iPort: How To Bring Any C++ Game To The iPhone
by Michael Smith
(Elecorn LLC)
iPhone Games Summit
Mobile Impossible?: Development, In-House Porting and Distribution with ...
by Matthias Hellmund
(Exozet Games GmbH)
Mobile Games
Mobile Impossible?: Development, In-House Porting and Distribution with ...
by Matthias Hellmund
(Exozet Games GmbH)
Mobile Games
Mobile Impossible?: Development, In-House Porting and Distribution with ...
by Matthias Hellmund
(Exozet Games GmbH)
Mobile Games
Successful iPhone Product Development Experiences
by Jamie Gotch
(Subatomic Studios)
Mobile Games
(308) 4 - Gaming For the Next Billion
by John Rizzo
(Zeebo)
Mobile: Original Innovation
(308) Am I dead yet?
by John Szeder
(Mofactor)
Mobile: Deals & Distribution
(308) Beyond the Screen: The Principles of Pervasive Game Design
by Markus Montola
(Nokia Corporation)
Mobile: Original Innovation
(308) Beyond the Screen: The Principles of Pervasive Game Design
by Markus Montola
(Nokia Corporation)
Mobile: Original Innovation
Big Brands, Small Screens
by Shalom Mann
(Loop)
GDC Mobile: Deals and Distribution
Bringing Console Quality To Mobile
by Tim Closs
(Ideaworks Labs)
GDC Mobile: Game Design
Cameras and Vision: Giving Your Games Sight
by Antonio Haro
(Nokia Research)
GDC Mobile: Game Design
Case Study: MSN Games Moves to Mobile
by David McMahon
(Microsoft)
GDC Mobile: Game Design