Animation Bootcamp: Animating The 3rd Assassin
by Jonathan Cooper
(Ubisoft Montreal)
Visual Arts
Animation Bootcamp: Designing a Performance
by Michael Jungbluth
(Zenimax Online)
Visual Arts
Animation Bootcamp: Designing a Performance
by Michael Jungbluth
(Zenimax Online)
Visual Arts
Animation Bootcamp: From Stage to Screen: How to Get the Most From Your ...
by Simon Unger
(Independent)
Visual Arts
Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as T...
by Florian Zender
(Yager Development)
Visual Arts
Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as T...
by Florian Zender
(Yager Development)
Visual Arts
Bringing Home the Bacon- Developing the VFX of "Spec Ops: The Line" as T...
by Florian Zender
(Yager Development)
Visual Arts
Concept Art Learnings From Game Of Thrones To... Games!
by Tobias Mannewitz
(Karakter)
Visual Arts
GDC 2012
The Art Direction of Saints Row: The Third
by Frank Marquart
(Volition, Inc.)
Visual Arts
GDC 2012
The Art of Diablo 3
by Christian Lichtner
(Blizzard Entertainment)
Visual Arts
Animation methodology for Battlefield 3
by Mikael Hogstrom
(DICE/EA)
Visual Arts
Animation methodology for Battlefield 3
by Mikael Hogstrom
(DICE/EA)
Visual Arts
An Open World Game in 60FPS? Direction that Transcends Limitations in Dr...
by Mike Haynes
(Red Storm Entertainment)
Visual Arts
Gardens of Time: Art and Iteration
by Eric Todd
(Playdom)
Visual Arts
Implementing Robust and Scalable Art Integration
by Steve Kestell
(EA Canada)
Visual Arts
Implementing Robust and Scalable Art Integration
by Steve Kestell
(EA Canada)
Visual Arts
ALAN WAKE: Light and Dark
by Saku Lehtinen
(Remedy Entertainment)
Visual Arts
ALAN WAKE: Light and Dark
by Saku Lehtinen
(Remedy Entertainment)
Visual Arts
ALAN WAKE: Light and Dark
by Saku Lehtinen
(Remedy Entertainment)
Visual Arts
An Automated Pipeline for Generating Run-Time Rigs
by Adam Mechtley
(Candlelight Interactive)
Visual Arts
Anti-aliasing from a Different Perspective
by Dmitry Andreev
(LucasArts)
Visual Arts
Alan Wake: Light and Dark
by Saku Lehtinen
(Remedy Entertainment)
Visual Arts
Art Direction in the YouTube Era
by Rasmus Poulsen
(IO Interactive)
Visual Arts
Distributed Development: Keys to Success!
by Jens Vielhaben
(Crytek)
Visual Arts
The Art and Visual Styling of Crysis 2
by Frank Kitson
(Crytek)
Visual Arts
GDC 2010
Guild Wars: The Artists' Vision
by Daniel Dociu
(NCsoft West)
Visual Arts
A Day In The Life: Creating The Beatles: Rock Band
by Josh Randall
(Harmonix Music Systems, Inc.)
Visual Arts
A Day In The Life: Creating The Beatles: Rock Band
by Josh Randall
(Harmonix Music Systems, Inc.)
Visual Arts
Animation Process of God of War III
by Bruno Velazquez
(Sony Santa Monica)
Visual Arts
Cinematic Game Design III: Action!
by Martin Stoltz, Richard Rouse III
(Big Huge Games, Kaos Studios)
Visual Arts
Cinematic Game Design III: Action!
by Martin Stoltz, Richard Rouse III
(Big Huge Games, Kaos Studios)
Visual Arts
Creating First Person Movement for MIRROR'S EDGE
by Tobias Dahl, Mikael Lagre
(Dice EA)
Visual Arts
Creating First Person Movement for MIRROR'S EDGE
by Tobias Dahl, Mikael Lagre
(Dice EA)
Visual Arts
Finding the Artistic Soul of Your Social Network Game
by Brad MacDonald
(Large Animal Games)
Visual Arts
Finding the Artistic Soul of Your Social Network Game
by Brad MacDonald
(Large Animal Games)
Visual Arts
Maya/Zbrush Next-GEN Game Creature
by Jin Pei
(Art Institute of Atlanta)
Visual Arts
Maya/Zbrush Next-GEN Game Creature
by Jin Pei
(Art Institute of Atlanta)
Visual Arts
A Discussion with Don Daglow
by Mary Beth Haggerty
(Autodesk)
Visual Arts
Creating Visual Identity for Games
by Viktor Antonov
(The Building Studios)
Visual Arts
Specing out AAA Art Development: Know the Hell You're Getting Into!
by Renier Banninga
(Streamline Studios B.V.)
Visual Arts
Specing out AAA Art Development: Know the Hell You're Getting Into!
by Renier Banninga
(Streamline Studios B.V.)
Visual Arts
Art Directing Horror and Immersion in DEAD SPACE
by Ian Milham
(Electronic Arts Redwood Shores)
Visual Arts
Behind the Scenes: The GEARS OF WAR 2 Cinematics Pipeline
by Tanya Jessen
(Epic Games)
Visual Arts
Blowing Up the Outside World: Destruction Done the Next Gen Way
by Jeff Hanna
(Volition, Inc)
Visual Arts
Blowing Up the Outside World: Destruction Done the Next Gen Way
by Jeff Hanna
(Volition, Inc)
Visual Arts
Blowing Up the Outside World: Destruction Done the Next Gen Way
by Jeff Hanna
(Volition, Inc)
Visual Arts
Blowing Up the Outside World: Destruction Done the Next Gen Way
by Jeff Hanna
(Volition, Inc)
Visual Arts
Cinematic Next-Generation Action NARUTO: Ultimate Ninja STORM - In-Game ...
by Seiji Shimoda
(Cyber Connect 2)
Visual Arts
(205) Normal Mapping Industry Survey
by Richard Diamant
(Naughty Dog Inc.)
Visual Arts
(205) Normal Mapping Industry Survey
by Richard Diamant
(Naughty Dog Inc.)
Visual Arts
(205) Normal Mapping Industry Survey
by Richard Diamant
(Naughty Dog Inc.)
Visual Arts
Art Outsourcing: Client Best Practices
by Sherry Floyd
(Sony Online Entertain...)
Visual Arts
Art Outsourcing: Provider Best Practices
by Nick Falbo
(Liquid Development)
Visual Arts
Autodesk MotionBuilder: Cross Product Integration - Autodesk 3ds Max and...
by Justin Muir
(Midway Games)
Visual Arts
4D in Zero Space: Living Games with Procedural Textures
by Sebastien Deguy
(Allegorithmic)
Visual Arts
4D in Zero Space: Living Games with Procedural Textures
by Sebastien Deguy
(Allegorithmic)
Visual Arts
Final Fantasy XII Postmortem
by Taku Murata
(Square Enix Co.,Ltd)
Visual Arts
Adapting Digital Cinematography Techniques for Game Development
by Jerry O\'Flaherty
(Warner Brothers Studio)
Visual Arts
3ds Max - Complex Data Mapping Production Techniques
by Vincent Brisebois
(Autodesk)
Visual Arts
3ds Max - Strategies and Techniques for Real-Time
Shaders
by Neil Hazzard
(Autodesk)
Visual Arts
3ds Max - Strategies and Techniques for Real-Time
Shaders
by Neil Hazzard
(Autodesk)
Visual Arts
Advanced Tool Writing for Character Technical
Directors (TD)
by Judd Simantov
(Naughty Dog Inc)
Visual Arts
Acting for Animators
by Douglas Conorich
Visual Arts
Character Rigger's Cookbook
by Karthik Bala
Visual Arts
Creating Water and Fluid Effects For Video Games
by Cyrus Peikari
Visual Arts
Digital Painting, and The Narrowing Gap between Games and Film
by Paula Moore
Visual Arts
Aesthetics Beyond Techology: Nonphotorealistic Rendering Art Styles
by David Scott
Visual Arts
Art Creation for a PlayStation 2 Launch Title - The Ups and Downs of Sum...
by Lori Bocklund
Visual Arts
Character Design, Sketching, and Painting
by Linda Casey
Visual Arts
Content Acquisition for Levels in The Getaway: London Wasn`t Built in a Day
by Zach McGeary
Visual Arts