Game Developers Conference 2023
"Good Numbers" in Game Design
by Alexander King
(Independent)
Design
Game Developers Conference 2024
'Brawl Stars': Learnings from the Removal of Loot Boxes
by Frank Yan
(Supercell)
Design
Game Developers Conference 2024
'Hogwarts Legacy': Evolving Your Design into AAA
by Kelly Murphy
(Avalanche Software)
Production & Team Leadership
Game Developers Conference 2024
A Second Shot: Improving Ranged Combat in 'The Last of Us Part II'
by Derek Mattson
(Naughty Dog)
Design
Game Developers Conference 2024
Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting ...
by Quentin Kuenlin
(Massive Entertainment a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a P...
by Francisco Souki
(Schell Games)
Design
Game Developers Conference 2024
Anatomy of a Frame in 'Cyberpunk 2077: Phantom Liberty'
by Charles Tremblay
(CD Projekt RED)
Programming
Game Developers Conference 2024
Art Direction Summit: The Synergy of Architecture and Structural Enginee...
by Joshua Haun
(Activision)
Art Direction Summit
Game Developers Conference 2024
Large Scale GPU-Based Skinning for Vegetation in 'Alan Wake 2'
by Kiyavash Kandar
(Remedy Entertainment)
Programming
Game Developers Conference 2024
Obstacle Traversal in the Organic World of Pandora
by Joel Nilsson
(Massive Entertainment - A Ubisoft Studio)
Programming
Game Developers Conference 2024
Ray Tracing in Snowdrop: Scene Representation and Custom BVH
by Oleksandr Koshlo
(Massive Entertainment - A Ubisoft Studio)
Programming
Game Developers Conference 2024
The Dark Place of 'Alan Wake 2': Crafting an Evolving Nightmare Dimension
by Nazareno Urbano
(Remedy Entertainment)
Visual Arts
Game Developers Conference 2024
Upgrading the Snowdrop Engine for the Massive World of 'Avatar: Frontier...
by Joshua Simmons
(Massive Entertainment - A Ubisoft Studio)
Programming