by Bruce Shelley
(Ensemble Studios)
Game Design
BSP Collision Detection As Used In MDK2 and NeverWinter Nights
by Stan Melax
(BioWare)
Programming
Consoles vs. PCs: Is the PC Really Dead?
by Bruce Shelley
(Ensemble Studios)
Game Design
Design Patterns of Massively Multiplayer Systems
by Rich Vogel
Audio
Guidelines for Developing Successful Games
by Bruce Shelley
(Ensemble Studios)
Game Design
Interactive Animated Characters
by Ken Perlin
(NYU)
Programming
The Basics of Team AI
by John O'Brien
(Red Storm Entertainment)
Programming
Those Darned Sims: What Makes Them Tick?
by John Viega
Programming
Xbox: One Year Later
by Karthik Bala
Game Design