GDC 2002
Character Animation for Video Games
Visual Arts
GDC 2002
Cinematic Lighting for 3D
Visual Arts
GDC 2002
Crossing over to film and back again (visual arts keynote)
Visual Arts
GDC 2002
Genre Specific World Building in SSX
Visual Arts
GDC 2002
Hardcore Character Modeling and Animation
Visual Arts
GDC 2002
Race against Time
Visual Arts
GDC 2002
So Many Polys, So Little Time: Modeling and Texturing Rogue Leader
Visual Arts
GDC 2002
The Making of Shrek
Visual Arts
GDC 2002
The Quest for Pure Motion Capture
Visual Arts
GDC 2002
Toss it in the Blender: Non Linear Animation for Games
Visual Arts
GDC 2002
UI Case Study: This is Football 2002
Visual Arts