GDC Europe 2010
A Challenging Production: Heavy Rain
by Charles Coutier
(QUANTIC DREAM)
Production
GDC Europe 2010
A Challenging Production: Heavy Rain
by Charles Coutier
(QUANTIC DREAM)
Production
GDC Europe 2010
Critical Success Factors in Game Production: In Search of the Silver Bullet
by Christopher Schmitz
(Ubisoft Entertainment)
Production
GDC Europe 2010
Distributed Development: Keys to Success!
by Alexander Fernandez
(Streamline Studios)
Production
GDC Europe 2010
Extreme Producing: Order & Chaos in The Game Development Process
by Robin Hunicke
(thatgamecompany)
Production
GDC Europe 2010
From J2ME to iOS: Galaxy on Fire 2 on the iPad and iPhone
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Production
GDC Europe 2010
From J2ME to iOS: Galaxy on Fire 2 on the iPad and iPhone
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Production
GDC Europe 2010
Global Agile Development: No Passport Required
by Adalsteinn (Alli) Ottarsson
(CCP)
Production
GDC Europe 2010
Global Agile Development: No Passport Required
by Adalsteinn (Alli) Ottarsson
(CCP)
Production
GDC Europe 2010
Going Online: Moving from Boxed Titles to F2P
by Ralf Adam
(Gameforge Productions)
Production
GDC Europe 2010
Going Online: Moving from Boxed Titles to F2P
by Ralf Adam
(Gameforge Productions)
Production
GDC Europe 2010
Localization Speaking the Same Language: Literally and Figuratively
by S. Gregory Boyd
(Davis & Gilbert LLP)
Production