Game Developers Conference 2024
'Baldur's Gate 3': A Fireside Chat (Presented by Dolby Laboratories)
by Stefan Randelshofer
(Larian Studios)
Audio
Game Developers Conference 2024
'Brawl Stars': Learnings from the Removal of Loot Boxes
by Frank Yan
(Supercell)
Design
Game Developers Conference 2024
'Brawl Stars': Learnings from the Removal of Loot Boxes
by Frank Yan
(Supercell)
Design
Game Developers Conference 2024
'Hogwarts Legacy': Evolving Your Design into AAA
by Kelly Murphy
(Avalanche Software)
Production & Team Leadership
Game Developers Conference 2024
144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presen...
by Yue Qi
(Tencent Games)
Programming
Game Developers Conference 2021
AI Summit: Squad Coordination in 'Days Gone'
by Tobias Karlsson
(Sony Bend Studio)
AI Summit
Game Developers Conference 2024
Animation Summit: Make a Choice: Performance Direction in 'Baldur's Gate 3'
by Greg Lidstone
(Larian Studios)
Animation Summit
Game Developers Conference 2024
Animation Summit: Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'
by Lindsay Thompson
(Insomniac Games)
Animation Summit
Game Developers Conference 2024
Audio Summit: Developing Strong Musical Identity in Video Games
by Ariel Contreras-Esquivel
(Independent)
Audio Summit
Game Developers Conference 2024
Audio Summit: From AAA to Indie Audio Teams: Remaining Flexible is the Key
by Brigitte Dajczer
(Music Salad Studio Inc.)
Audio Summit
Game Developers Conference 2024
Audio Summit: From AAA to Indie Audio Teams: Remaining Flexible is the Key
by Brigitte Dajczer
(Music Salad Studio Inc.)
Audio Summit
Game Developers Conference 2024
Audio Summit: How Do You Make Casual Games' Players Turn Their Audio On?
by Dominique Devoucoux
(King)
Audio Summit
GDC Summer 2020
Changing the Game: Cultivating Female Talent in AAA Studios
by Victoria Setian
(Avalanche Studios)
Production & Team Management
Game Developers Conference 2024
Cinematic Workflow and Pipeline of 'FINAL FANTASY XVI'
by Eitaro Iwabuchi
(SQUARE ENIX CO., LTD.)
Production & Team Leadership
Game Developers Conference 2024
Community Management Summit: How to Grow Your Game by Fostering Inclusiv...
by Jaclyn Simmons
(Capcom)
Community Management Summit
Game Developers Conference 2024
Compile Score: Slay the C++ Build Time Dragon
by Ramon Viladomat
(Santa Monica Studio)
Programming
Game Developers Conference 2024
Crafting and Balancing the Story and Characters in 'Marvel's Spider-Man 2'
by Jon Paquette
(Insomniac Games)
Design
GDC Europe 2016
Creating Conflict: Combat Design for AAA Action Games
by Michael Barclay
(Cloud Imperium Games)
Design
Game Developers Conference 2024
Educators Summit: How to Teach "Representation" Responsibly: A Seven-Poi...
by Ash Rezvani
(University of Montana)
Educators Summit
Game Developers Conference 2024
Fair Play Summit: Digital Thriving in a Post-Pandemic World: A Prosocial...
by Charly Harbord
(The Global Game Jam)
Fair Play Workshop
Game Developers Conference 2024
Free-to-Play Summit: Designing to Reduce Toxicity in Online Games
by Jenova Chen
(thatgamecompany)
Free-to-Play Summit
Game Developers Conference 2024
Game Career Seminar: Elevate Your Programming: Mastering Core Data Struc...
by Rez Graham
(Independent)
Game Career Seminar
Game Developers Conference 2024
Game Narrative Summit: Comics to Games: Great Adaptations
by Kim Belair
(Sweet Baby Inc)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Creating Diverse Characters: Writing What you Kno...
by Christal Rose Hazelton
(Respawn Entertainment)
N/A
Game Developers Conference 2024
Hyper-Personalization and the Future of AI-Enhanced Player Support (Pres...
by Stephen Peacock
(Keywords Studios)
Design
Game Developers Conference 2024
Independent Games Summit: The Four-Day Workweek: Advantages and Complica...
by Tanya X. Short
(Kitfox Games)
Independent Games Summit
Game Developers Conference 2024
It Is Not That Simple: Neurodivergent Intersectionality Microtalks
by Monica Fan
(Pipworks Studio)
Advocacy
Game Developers Conference 2024
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur'...
by Jason Latino
(Larian Studios)
Visual Arts
Game Developers Conference 2024
Lessons in Integrating Third-Party Technology into Unreal Engine 5 (Pres...
by Oliver Strunk
(Havok)
Programming
Game Developers Conference 2024
Machine Learning Summit: Taming the Beast: Leveraging Machine Learning t...
by Sarra Habchi
(Ubisoft)
Machine Learning Summit
GDC 2015
Making It to Break It: Designing Hack 'n' Slash
by Brandon Dillon
(Double Fine)
Independent Games Summit
GDC 2015
Making It to Break It: Designing Hack 'n' Slash
by Brandon Dillon
(Double Fine)
Independent Games Summit
Game Developers Conference 2024
Maximizing Graphics Performance with Flexible Virtualized Geometry (Pres...
by Alexis Vaisse
(VIRTUOS)
Programming
Game Developers Conference 2024
Technical Artist Summit: Procedural Tool Development for 'Marvel's Spide...
by David Santiago
(Insomniac Games)
Technical Artist Summit
Game Developers Conference 2024
Terminal Velocity: Lessons Learned from Server Scaling During the Launch...
by Edwin Jones
(Epic Games)
Programming
Game Developers Conference 2024
The Playdate Story: What Was it Like to Make Handheld Video Game System ...
by Cabel Sasser
(Panic)
Production & Team Leadership
Game Developers Conference 2024
Tunes of the Kingdom: Evolving Physics and Sounds for 'The Legend of Zel...
by Takuhiro Dohta
(Nintendo Co., Ltd.)
Programming
Game Developers Conference 2024
Unity Developer Summit: Rendering Customization and Performance in Unity...
by Mathieu Muller
(Unity Technologies)
Programming
Game Developers Conference 2024
Unlocking Creativity: Crafting the Ultimate AAA Game Studio for "Last Se...
by Steve C. Martin
(LIGHTSPEED STUDIOS')
Production & Team Leadership