1996 Developer Spotight
Classic Conference
Art and Craft of Adaptations
by Katherine Lawrence
Classic Conference
Avatars and Chat
by David Shaw
(Xbox Live)
Classic Conference
Breaking into Latin American Markets
by Dianne Drosnes
Classic Conference
Breaking into the Chinese Market: Market Entry, Publishing and Distribut...
by Joey Tamer
Marketing and Distribution
CGDA Annual Board of Directors Meeting
by Joey Tamer
Classic Conference
Changing the Face of Interactive Entertainment
by Greg Ballard
Classic Conference
Distribution Options for Today's Market
by Greg Ballard
Classic Conference
Educating the Retailer
by Greg Ballard
Classic Conference
Establishing Effective Partnerships in a Rapidly Changing Online Environ...
by Greg Ballard
Classic Conference
Excerpt: Quake Postmortem - Optimizing Level Viewing
by Eric Zimmerman
Classic Conference
Excerpt: Quake Postmortem - Polygons As Blobs
by Michael Abrash
(Rad Game Tools)
Classic Conference
Games for Girls
by Michael Abrash
(Rad Game Tools)
Classic Conference
Games for Promotional Purposes: The Business of Business Games
by Michael Abrash
(Rad Game Tools)
Classic Conference
Games for the Rest of Us
by Scott Kim
(Scott Kim & Associates)
Classic Conference
How to Create Branded Products that Cover Multiple Media
by Scott Kim
(Scott Kim & Associates)
Marketing and Distribution
How to Win at Distribution
by Scott Kim
(Scott Kim & Associates)
Classic Conference
Impromptu Session: Interactive Composition
by Thomas Dolby
Classic Conference
Internet Entertainment: The Profits and the Pitfalls
by Thomas Dolby
Classic Conference
Lessons Learned on Dungeon Siege and Other Random Stuff
by Chris Taylor
(Gas Powered Games Corp.)
Classic Conference
Leveraging 3D in your Marketing Plan
by Chris Taylor
(Gas Powered Games Corp.)
Classic Conference
Listen! The Potential of Shared Hallucinations
by Brian Moriarty
(Worcester Polytechnic Institute)
Classic Conference
Maximizing Online Presence
by Jeff Leibowitz
(ENGAGE games online)
Classic Conference
Multiplayer Interactive Fiction: On the Net Without a Safety Net
by Eric Goldberg
(Crossover Technologies)
Classic Conference
Music on Computers: A 5-Year Projection from the "Project Bar-B-Q" Think...
by George Sanger
(The Fat Man)
Classic Conference
OEM Bundling Strategies
by Jill Goldworn
Classic Conference
Packaging Savvy
by Pam Sandbury
Classic Conference
Quake: A Post-Mortem and a Glimpse into the Future
by Michael Abrash
(Rad Game Tools)
Classic Conference
State of the Industry 1997
by Michael Abrash
(Rad Game Tools)
Classic Conference
Strategic Pricing
by Phil Adam
(Interplay)
Classic Conference
Surviving the Bloodbath - Perspectives on our Industry's Cycles
by Mike Dornbrook
(Boffo Games)
Classic Conference
The Secret of Eternal Product Life: Lessons from J.R.R. Tolkien and John...
by Ernest Adams
Classic Conference
Working With Developers
by Ed Zobrist
(Vivendi Games)
Classic Conference