by Miguel Angel Horna (BlitWorks)
by James Crowe (Bohemia Interactive)
by Michael Lenz (InnoGames GmbH)
by Fredrik Wester (Paradox Interactive)
Free GDC Europe 2014 Video: One hour, ten great European indie game design talks
posted Oct 13 2014
Free GDC Europe 2014 Video: Lessons learned from making a game a week
posted Oct 03 2014
Free GDC 2014 Video: Modernizing the gunplay of Splinter Cell
posted Sep 16 2014
Free GDC 2014 Video: Navigating the moral maze of the new games business
posted Sep 11 2014
Unity and Google address dev concerns in GDC Next sponsored talks
posted Oct 16 2014
Developers of Destiny, AC Unity share lessons learned at GDC 2015
posted Oct 15 2014
GDC Next speakers address a few failings of modern game design
posted Oct 14 2014
GDC Next debuts talks on audio for indies, social gameplay design
posted Oct 09 2014
GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
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LOD Techniques for Boosting Rendering Performance (Presen...
presented by Simplygon
Cloud Architectures, Onboarding, and Game Streaming with ...
presented by Nvidia
Building DirectX Games for Windows and Windows Phone (Pre...
presented by Microsoft
Approaching Zero Driver Overhead in OpenGL (Presented by ...
presented by Nvidia