by Miguel Angel Horna (BlitWorks)
by Fredrik Wester (Paradox Interactive)
by Michael Lenz (InnoGames GmbH)
by James Crowe (Bohemia Interactive)
Free GDC Europe 2014 Video: One hour, ten great European indie game design talks
posted Oct 13 2014
Free GDC Europe 2014 Video: Lessons learned from making a game a week
posted Oct 03 2014
Free GDC 2014 Video: Modernizing the gunplay of Splinter Cell
posted Sep 16 2014
Free GDC 2014 Video: Navigating the moral maze of the new games business
posted Sep 11 2014
Insomniac's engine chief shares tips on leading tech teams at GDC 2015
posted Oct 20 2014
GDC Next speakers share their 'hidden gem' game recommendations
posted Oct 20 2014
Unity and Google address dev concerns in GDC Next sponsored talks
posted Oct 16 2014
Developers of Destiny, AC Unity share lessons learned at GDC 2015
posted Oct 15 2014
GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
Individual Subscriptions → Studio Subscriptions →
NVIDIA Tegra: Zooming to Bang Bang Racing & Next-Gen Mobi...
presented by Nvidia
What Really Matters: the Relevant Payment Options to Attr...
presented by Digital River
Stereoscopic 3D Demystified: From Theory to Implementatio...
presented by Nvidia
Finding Your Way with Havok AI (Presented by Havok)
presented by Havok