by James Crowe (Bohemia Interactive)
by Miguel Angel Horna (BlitWorks)
by Michael Lenz (InnoGames GmbH)
by Fredrik Wester (Paradox Interactive)
Free GDC Europe 2014 Video: One hour, ten great European indie game design talks
posted Oct 13 2014
Free GDC Europe 2014 Video: Lessons learned from making a game a week
posted Oct 03 2014
Free GDC 2014 Video: Modernizing the gunplay of Splinter Cell
posted Sep 16 2014
Free GDC 2014 Video: Navigating the moral maze of the new games business
posted Sep 11 2014
Insomniac's engine chief shares tips on leading tech teams at GDC 2015
posted Oct 20 2014
GDC Next speakers share their 'hidden gem' game recommendations
posted Oct 20 2014
Unity and Google address dev concerns in GDC Next sponsored talks
posted Oct 16 2014
Developers of Destiny, AC Unity share lessons learned at GDC 2015
posted Oct 15 2014
GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
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Mantle - Introducing a New API for Graphics (Presented by...
presented by AMD
Getting Your Games onto the BlackBerry PlayBook Tablet (P...
presented by Blackberry
The Witcher 3: Enabling Next-Gen Effects through NVIDIA G...
presented by Nvidia
Rendering Battlefield 4 with Mantle (Presented by AMD)
presented by AMD