by James Crowe (Bohemia Interactive)
by Michael Lenz (InnoGames GmbH)
by Miguel Angel Horna (BlitWorks)
by Fredrik Wester (Paradox Interactive)
Free GDC 2014 Video: How Irrational gave life to Bioshock Infinite's Elizabeth
posted Dec 03 2014
Free GDC Next 2014 Video: Expert advice on how to make your indie games stand out
posted Nov 24 2014
Free GDC 2014 Video: Discovering the art direction for Child of Light
posted Nov 20 2014
Free GDC 2014 Video: Solving the time travel paradox for Super Time Force
posted Nov 17 2014
See the world of Far Cry 4 deconstructed at GDC 2015
posted Dec 05 2014
QWOP creator shares physics engine tips at GDC Indie Games Summit
posted Dec 04 2014
Make time to play the 2015 Train Jam games at GDC 2015
posted Dec 03 2014
Discover the design wisdom of early American board games at GDC
posted Dec 03 2014
GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
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LOD Techniques for Boosting Rendering Performance (Presen...
presented by Simplygon
Commerce Platform Economics: Analysis Behind Informed Bui...
presented by Digital River
Make Your Game Motion Controlled in Less Than 30 Minutes ...
presented by PrimeSense
Rendering Battlefield 4 with Mantle (Presented by AMD)
presented by AMD