by Miguel Angel Horna (BlitWorks)
by James Crowe (Bohemia Interactive)
by Michael Lenz (InnoGames GmbH)
by Fredrik Wester (Paradox Interactive)
Free GDC Europe 2014 Video: One hour, ten great European indie game design talks
posted Oct 13 2014
Free GDC Europe 2014 Video: Lessons learned from making a game a week
posted Oct 03 2014
Free GDC 2014 Video: Modernizing the gunplay of Splinter Cell
posted Sep 16 2014
Free GDC 2014 Video: Navigating the moral maze of the new games business
posted Sep 11 2014
Insomniac's engine chief shares tips on leading tech teams at GDC 2015
posted Oct 20 2014
GDC Next speakers share their 'hidden gem' game recommendations
posted Oct 20 2014
Unity and Google address dev concerns in GDC Next sponsored talks
posted Oct 16 2014
Developers of Destiny, AC Unity share lessons learned at GDC 2015
posted Oct 15 2014
GDC Vault is a trove of in-depth design, technical and inspirational talks and slides from the influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
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Why Render Hidden Objects? Cull Them With a Software Dept...
presented by Intel
Enhancing Hawken and PlanetSide 2 Through Turbulence and ...
presented by Nvidia
The Next Level of In-Game Advertising (Presented by Google)
presented by Google
Optimizing Mobile Games with Gameloft and ARM (Presented ...
presented by ARM