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Session Name Five Ways a Video Game Can Make You Cry
Speaker(s) Richard Rouse III
Company Name(s) Ubisoft Montreal
Track / Format Visual Arts
Overview For the last twenty five years, game developers, critics and players have wondered when a game will make us cry. What if some already have? This high-speed talk focuses on why people are brought to tears by media of all kinds, deconstructing specific examples to see why they are so effective, with illustrations provided from film, music, and other media as appropriate. We'll then discuss specific ways games can achieve similar results, by transforming these techniques to work in the context of gameplay. Further examples will be shown from some of the most touching games ever made.

GDC 2010

Richard Rouse III

Ubisoft Montreal

free content

Visual Arts

Visual Arts


UBM Tech