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Session Name How Our Centralized Technology Group Jeopardized Our Deliveries
Speaker(s) Fredrik Sjoo
Company Name(s) Avalanche Studios
Track / Format Production
Overview This session presents a case study on how Avalanche Studios organized and approached central technology development. Focus is given to the game teams, our centralized cross-project technology group and the relationship between them. We introduce the challenges that were faced within planning, delivery, communication and efficiency. We introduce mechanisms for addressing these challenges and discuss how successful they have been. Practical suggestions are given for processes, roles and team structure and evolution.

GDC 2010

Fredrik Sjoo

Avalanche Studios

free content

Production

Production


UBM Tech