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Session Name What Virtual Worlds Can Learn From Social Games
Speaker(s) Sulka Haro
Company Name(s) Sulake
Track / Format Social & Online Games Summit
Overview The focus of the gaming and entertainment industry has rapidly shifted from casual gaming and virtual worlds to social gaming, as the new genre of games has attracted tens of millions of players that seemed to come from nowhere. Compared to virtual worlds, the social games' ability to attract and move audiences from game to game seems almost uncanny. The talk explores key differences between the user experience on social games and virtual worlds, and suggests techniques to improve virtual worlds' play experience.

GDC 2010

Sulka Haro

Sulake

free content

Social & Online Games Summit

Other


UBM Tech