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Session Name Make 'Em Laugh: Comedy in Games
Speaker(s) Rhianna Pratchett, Tim Schafer, John Teti, Sean Vanaman
Company Name(s) Independent, Doublefine, The A.V. Club, Telltale Games
Track / Format Game Design
Overview It's common lore among actors that Dying is easy; comedy is hard. Games have the death thing covered, but laughs are tougher to come by. This panel will explore the challenges that face developers as they try to distill a sense of humor into their games. How do you program comedy? How much do you rely on script and voice acting? Can you engineer emergent humor? A panel of the industry's wittiest developers will discuss the methods they use to get a laugh without coming off as corny.

GDC 2010

Rhianna Pratchett

Independent

Tim Schafer

Doublefine

John Teti

The A.V. Club

Sean Vanaman

Telltale Games

free content

Game Design

Design


UBM Tech