You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Lost Planet 2: Bridging the Gap Between Developer and Contractor
Speaker(s) Tomoya Kishi, Peter Zinda
Company Name(s) Capcom, Soundelux DMG
Track / Format Audio
Overview Audio director Tomoya Kishi and supervising sound designer Peter Zinda will discuss the sound design work flow on Lost Planet 2, which represented a major shift for the long time collaborators. The lecture will concentrate on how Capcom involved sound designers in the audio implementation process, as well as technology used to enable long distance collaboration. Topics covered will include Capcom's Frameworks 2.0 engine, in game mixing, dynamic range, video conferencing, and Source Connect. Advantages over the traditional models of outsourcing sound design will be explored.

GDC 2010

Tomoya Kishi

Capcom

Peter Zinda

Soundelux DMG

free content

Audio

Audio


UBM Tech