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Session Name Blood, Sweat, and Tears: An overview of Fight Night: Round 4's Skin Shaders
Speaker(s) Vicki Ferguson
Company Name(s) Electronic Arts
Track / Format Visual Arts
Overview This session provides an overview of the shading techniques used to render realistic-looking boxer skin in Fight Night: Round 4. We delve into several key features of our lighting model, discussing implementation details, performance considerations and quality tradeoffs.

GDC 2010

Vicki Ferguson

Electronic Arts

free content

Visual Arts

Visual Arts


UBM Tech