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Session Name Designing for Performance, Scalability & Reliability: StarCraft II's Approach
Speaker(s) Dominic Filion
Company Name(s) Blizzard Entertainment
Track / Format Production
Overview This session presents an ensemble of techniques Blizzard has developed to ensure high scalability, performance and robustness for the StarCraft II engine. Techniques will be shared that ensured our game ran on the widest possible range of PC hardware available, ensuring robustness on each targeted system spec while aiming to utilize each hardware tier to its maximum potential. Concepts, data, tools demonstrations and production processes overviews will be presented that empowered our development team to make this process as reliable and accurate as possible.

GDC 2010

Dominic Filion

Blizzard Entertainment

free content

Production

Production


UBM Tech