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Session Name Community 2.0: Integrating Social Design into the Production Pipeline
Speaker(s) Christian Arca, Nathan Fouts, Dan Hsu, Brian Jarrard, Ryan Schneider
Company Name(s) Toy Studio, Mommy's Best Games, Bitmob.com, Bungie Studios, Insomniac Games, Inc.
Track / Format Business and Management
Overview We're in the midst of a Community Revolution (Version 2.0) in the games industry. Community is being more heavily integrated into production, the ripple effects changing (not without struggle) how games are designed and marketed. Panelists from today's most respected developers will share examples of successful community integration at their studios while offering glimpses into how and why such changes were enacted. They'll also address thorny topics such as whether community-building falls under game design or marketing, whether community can be measured and monetized, and when should community be tuned out during development. Are you participating in the Community Revolution or watching from the sidelines?

GDC 2010

Christian Arca

Toy Studio

Nathan Fouts

Mommy's Best Games

Dan Hsu

Bitmob.com

Brian Jarrard

Bungie Studios

Ryan Schneider

Insomniac Games, Inc.

free content

Business and Management

Business & Marketing


UBM Tech