You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Suspending Disbelief: Bringing Your Characters to Life with Better AI
Speaker(s): Phil Carlisle, Steve Gargolinski, Michael Mateas
Company Name(s): MindFlock Ltd./University of Bolton, Blue Fang Games, University of California, Santa Cruz
Track / Format: AI Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: In the past 30 years, game graphics have progressed to the point where still shots and cutscenes can often look extremely realistic. However, as soon as characters act in the world, that sense of believability is often broken. The characters no longer seem alive. Much of the impression that something is alive comes from minutia such as what they look at, how they move, and what they do when they aren't doing anything important. This session examines this phenomenon and gives concrete examples of how to improve the feeling of aliveness in game characters.

GDC 2010

Phil Carlisle

MindFlock Ltd./University of Bolton

Steve Gargolinski

Blue Fang Games

Michael Mateas

University of California, Santa Cruz

free content

AI Summit

AI