|Session Name||Character Voices: Conceptualization, Casting, Recording, and the Cultural Reference Point|
|Track / Format||Audio|
Most problems with a game's voice acting are created before any recording
happens. The pitfalls are dug during conceptualization, casting, and session
preparation. This seminar will reveal both the requirements and traps of
crafting a vocal palette.
Conceptualization - Designing a vocal palette and the cultural reference point,
Casting - Character breakdowns, casting directors, and actor selection,
Session preparation - Voice directors, actor's scripts, perfectionism, and minimizing retakes.
Attendees will leave this talk with new tools to bring to the production process, saving time and money, as well as adding greater depth and specificity to universe in which your characters dwell.