You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Standardizing the Localization Process
Speaker(s): David Kim
Company Name(s): Sony Online Entertainment
Track / Format: Localization Summit
Overview: Sony Online Entertainment has multiple MMO localization projects operating concurrently. Standardizing the localization process among the different game teams enables us to provide simultaneous worldwide launches at AAA quality level. In this lecture, David Kim will go over the three key areas of standardization: their text engine, data exchange formats, and content tools. SOE's methods have allowed them to operate our post-launch game updates efficiently and scale in order to handle multiple new projects at once. Standardizing your localization process will allow you to plan and execute your projects with minimal surprises, on time, and on budget!

GDC 2010

David Kim

Sony Online Entertainment

free content

Localization Summit

Localization / QA