Session Name: | Better Movement Games Using Psychology: 5 Reasons Some Wii Games Are More Fun Than Others |
Speaker(s): | Katherine Isbister |
Company Name(s): | NYU's Polytechnic Institute |
Track / Format: | Game Design |
Did you know free users get access to 30% of content from the last 2 years?
Overview: | It's hard to design great movement mechanics, even harder to produce a successful, well-reviewed movement-based game. Dismal reviews of Wii ports of many successful franchises show it's not enough to layer some moves on top of a conventional game design. Psychology is a powerful resource for success. This session provides important pieces of the puzzle, based on lab observations and over 10 years of research and consulting. Find out why imitating real-life movement is a double-edged sword, learn how to evoke powerful emotions in players, and hear about opportunities for innovation that can take your game to the next level. |