You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Bottled Storm: Game Development Guerrilla Style
Speaker(s): Hermen Hulst
Company Name(s): Guerrilla Games
Track / Format: Business & Management

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Hermen Hulst will be providing an inside look at Guerrillas processes and practices in establishing the Killzone franchise. From the early days of Killzone 1 through to the still to be released Killzone 3, Hermen will talk about how there are always new challenges to overcome and Guerrillas way of dealing with these challenges.

Hermen will be sharing what is different and unique about Guerrillas approach, from the philosophy and studio culture to more specific day-to-day details or technical solutions, the audience will better understand how Guerrilla has matured in 3 key areas: creatively, technologically and from an organization standpoint.

GDC Europe 2010

Hermen Hulst

Guerrilla Games

free content

Business & Management

Business & Marketing