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Session Name Narrative Design Between the Lines: Game Development Conversation Standards
Speaker(s) John Gonzalez
Company Name(s) Obsidian Entertainment
Track / Format Game Narrative Summit
Overview Narrative design in games comes with its own interface standards, tone conventions, voice-acting conventions, and more that helps compliment the genre and the gameplay experience. This lecture focuses on tailoring your narrative conventions to the genre, highlighting examples from FALLOUT NEW VEGAS, NEVERWINTER NIGHTS 2: MASK OF THE BETRAYER, ALPHA PROTOCOL, and other role-playing titles (to be announced).

GDC Online 2010

John Gonzalez

Obsidian Entertainment

free content

Game Narrative Summit

Game Narrative


UBM Tech