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Session Name Your Game As A Service: Designing Beyond Gameplay
Speaker(s) Thomas Bidaux
Company Name(s) ICO Partners
Track / Format Live
Overview A lot of work goes into making game mechanisms fun and non-repetitive. This is probably where the most amount of energy is spent in development studios. However, aspects on the service side often don't get the attention they deserve, despite being key parts of the overall player experience. These are crucial points to consider when building the infrastructure around your game. The presentation emphasizes the importance of thinking about your game as a service. It aims to provide concrete advice and direction to improve games by addressing elements that are not part of core gameplay, such as account management, localisation, installation processes and communication tools.

GDC Online 2010

Thomas Bidaux

ICO Partners

free content

Live

Social / Online Games


UBM Tech