| Session Name | Truth in Game Design |
| Speaker(s) | Jonathan Blow |
| Company Name(s) | Number None, Inc. |
| Track / Format | Game Design |
| Overview |
We illustrate that games, being algorithmic systems implemented on computers, are biased toward revealing truth, so long as we do not quash the truth in order to force our own high-level wishes into the design. We can use games as instruments, like telescopes or electron microscopes, to observe aspects of the universe that we would not normally have access to. |