You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Truth in Game Design
Speaker(s) Jonathan Blow
Company Name(s) Number None, Inc.
Track / Format Game Design
Overview

We illustrate that games, being algorithmic systems implemented on computers, are biased toward revealing truth, so long as we do not quash the truth in order to force our own high-level wishes into the design.  We can use games as instruments, like telescopes or electron microscopes, to observe aspects of the universe that we would not normally have access to.

GDC Europe 2011

Jonathan Blow

Number None, Inc.

free content

Game Design

Design



UBM Tech