|Session Name||Truth in Game Design|
|Company Name(s)||Number None, Inc.|
|Track / Format||Game Design|
We illustrate that games, being algorithmic systems implemented on computers, are biased toward revealing truth, so long as we do not quash the truth in order to force our own high-level wishes into the design. We can use games as instruments, like telescopes or electron microscopes, to observe aspects of the universe that we would not normally have access to.