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Session Name The Hand of Fate: Authorial Voice in Game Design
Speaker(s) Dave Grossman
Company Name(s) Telltale Games
Track / Format Game Narrative Summit
Overview

Between the ultimate sandbox game and the longest cutscene lies a world of varying degrees and types of authorial control. The question is not whether you do it, but how, when, how much, and why? Telltale Games Director of Design, Dave Grossman, introduces "The Hand of Fate" as a way of thinking about the happy medium where authorial voice is felt but is not oppressive. He will show writers/designers thoughtful use of the tools and avenues available as well as the consideration of their dramatic effects on a game.  He will also discuss how they serve to define their voice while they wrestle with the eternal dichotomy between Fate and Free Will.

GDC Online 2011

Dave Grossman

Telltale Games

free content

Game Narrative Summit

Game Narrative


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