|Session Name||Deferred Radiance Transfer Volumes: Global Illumination in Far Cry 3|
|Company Name(s)||Massive (A Ubisoft Division)|
|Track / Format||Programming|
This talk details the approximation of dynamic global illumination used in FarCry 3. The talk is divided in two parts - first, an overview of the theory and offline pre-computation, followed by real-time rendering implementation and shading details.