|Session Name||Kinematics and Other Techniques for Managing the Creative Process|
|Company Name(s)||WB Games Seattle|
|Track / Format||Production|
The heart of creation is mysterious and at some level unknowable. How can we stay true to ourselves, and our teams in the ever changing games business. We will explore game development as a creative process and discuss how to support and lead that process within the constraints of business, with examples from Crimson Skies, Gotham City Impostors and Xbox among others.