|Session Name||Authoring Soundscapes with User-generated Content and Automatic Audio Classification|
|Company Name(s)||Universitat Pompeu Fabra|
|Track / Format||Audio|
This presentation highlights an example of integration of state-of-the-art research on audio description into game audio production. We introduce an authoring tool that incorporates content-based classification of environmental sounds to retrieve samples from a user-contributed repository. Given a taxonomy based on ecological acoustics, we show how content-based audio classification, compared to text-only queries, might help sound designers when searching for environmental sounds.