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Session Name Ownership - Dragon Age Style
Speaker(s) Adriana Lopez
Company Name(s) BioWare
Track / Format Production
Overview

True ownership, at all levels in a game company, is one of the main ingredients for making AAA titles. Most managers understand this. That's why the term is so widely used across all levels and disciplines. Especially since the introduction of Agile made "Product Owner" part of a project's vocabulary. That said, ownership is also one of the most misused terms in the industry. If you are calling someone an "owner" or if you are being called one, this talk is intended to clarify what that means.

We will discuss what is expected of our owners within the Dragon Age Franchise, what true ownership looks like and what are some of the common problems facing owners that we have found. The result, a fully engaged team that is able to deliver.

GDC 2012

Adriana Lopez

BioWare

free content

Production

Production


UBM Tech