|Session Name||What We've Learned About Practical Audio From Going To Disneyland|
|Speaker(s)||Dwight Okahara, Chris Olander|
|Company Name(s)||Insomniac Games, Insomniac Games|
|Track / Format||Audio|
Practical audio is a great tool to use when immersing the player into your game's audio environment. A trip to Disneyland inspired us to take a different approach at how we created and implemented some of the audio in Resistance 3. In this talk we will explore different facets of practical audio including sound design, music and mixing techniques to bring everything together. In addition to the creative point of view, we'll walk you through some technical implementation for real world examples of how we accomplished this. Join Insomniac Games audio team members Dwight Okahara and Chris Olander as they take you on an E ticket audio adventure through a perennial fan favorite attraction.