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Session Name Building a Multi-threaded Web-Based Game Engine Using HTML5/CSS3 and JavaScript [SOGS Tech]
Speaker(s) Corey Clark, Daniel Montgomery
Company Name(s) DeVry University, DeVry University
Track / Format Social and Online Games Summit
Overview

As hardware developers push away from creating faster processors in lieu of multicore architectures game developers have to leverage multithreading technologies to capitalize on these new devices. With multicore mobile devices the need for a multithreaded web based game engine is a reality. This talk will discuss design of various multithreaded web engine architectures that allow for dynamically processing request in threads by using a thread controller. Utilizing HTML5 and JavaScript APIs such as WebWorkers, WebSockets, and WebGL allows for a new standard in 3D browser-based games that are full featured and truly cross-platform, supporting mobile and desktop devices without plugins.

GDC 2012

Corey Clark

DeVry University

Daniel Montgomery

DeVry University

free content

Social and Online Games Summit

Other


UBM Tech