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Session Name Knowing the Past: Game Education Needs Game History
Speaker(s) Clara Fernandez-Vara, Jesper Juul, Noah Wardrip-Fruin
Company Name(s) Singapore-MIT GAMBIT Game Lab, New York University, University of California Santa Cruz
Track / Format GDC Education Summit
Overview

Though our students are often described as "digital natives" or as natural video game players, most students have a cursory and selective understanding of video game history. This presents problems both in school and after graduation. Teachers need to actively include game history in their curricula, so that students understand how game genres and technologies develop, can draw on the past for critical discussion and creative inspiration, and can participate in informed discussion with peers, mentors, and the public. The presenters discuss why we need to teach game history, describe what the challenges they have come across, and suggest their strategies to overcome them.

GDC 2012

Clara Fernandez-Vara

Singapore-MIT GAMBIT Game Lab

Jesper Juul

New York University

Noah Wardrip-Fruin

University of California Santa Cruz

free content

GDC Education Summit

Game Career / Education



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