You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Situational Awareness: Terrain Reasoning for Tactical Shooter AI
Speaker(s): Nick Bamford
Company Name(s): Slant Six Games
Track / Format: AI Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

Decision-making in game agents can only be as good as the underlying data used to make those decisions. If the knowledge of the situation is incomplete or erroneous, behavior may look inconsistent or even illogical. In tactical shooters, much of the information that an agent needs involves the terrain and its features. However, processing information about the battlefield can be a difficult and time-consuming process. By showing examples from the upcoming Resident Evil: Operation Raccoon City, Nick Bamford, Resident AI Expert at Slant Six Games, will show how tactical behavior can be improved by better modeling an agent's understanding of the combat space.

GDC 2012

Nick Bamford

Slant Six Games

free content

AI Summit

AI