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Session Name Re-orienting Development and Accelerating Production to Create Infinity Blade and Infinity Blade II
Speaker(s) Simon Hurley
Company Name(s) Epic Games, Inc.
Track / Format Production
Overview

In 2010, Chair Entertainment created Infinity Blade, the first Unreal Engine 3 game for iOS - and they did in only 5 months. A year later, they raised the bar even higher with Infinity Blade II. Sr. producer Simon Hurley discusses how the team adapted to the change from AAA console development to AAA mobile games, including how they maintained their internal processes in a much shorter dev cycle, how they designed and built the game in a modular fashion, how they focused and accelerated production by embracing limitations and what they learned from the first game to build an even more successful sequel.

GDC 2012

Simon Hurley

Epic Games, Inc.

free content

Production

Production


UBM Tech