You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Re-orienting Development and Accelerating Production to Create Infinity Blade and Infinity Blade II
Speaker(s): Simon Hurley
Company Name(s): Epic Games, Inc.
Track / Format: Production

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

In 2010, Chair Entertainment created Infinity Blade, the first Unreal Engine 3 game for iOS - and they did in only 5 months. A year later, they raised the bar even higher with Infinity Blade II. Sr. producer Simon Hurley discusses how the team adapted to the change from AAA console development to AAA mobile games, including how they maintained their internal processes in a much shorter dev cycle, how they designed and built the game in a modular fashion, how they focused and accelerated production by embracing limitations and what they learned from the first game to build an even more successful sequel.

GDC 2012

Simon Hurley

Epic Games, Inc.

free content

Production

Production