You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Optimization of Online Games through Telemetry and Large-Scale Experimentation [SOGS Business]
Speaker(s) Erik Andersen
Company Name(s) University of Washington Center for Game Science
Track / Format Social and Online Games Summit
Overview

This talk will focus on how to use telemetry, statistical analysis, A/B testing and multivariate testing to optimize player retention in online and social games. We will show how we used these methods to attract and retain 1.5 million players in three online games: Refraction, Hello Worlds, and Foldit. We will present data from 110,000 players showing that music and sound effects had no effect on player retention, that secondary objectives caused as many as 40% of players to quit prematurely, and that text tutorials were only effective in the most complex and least conventional game of the three.

GDC 2012

Erik Andersen

University of Washington Center for Game Science

free content

Social and Online Games Summit

Other


UBM Tech