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Session Name Lighting Design for Level Designers
Speaker(s) Robert Yang
Company Name(s) Parsons the New School for Design
Track / Format Visual Arts
Overview

Both level designers and level artists must negotiate trade-offs when collaborating on game environments- however, it's often difficult to work together if there is no common language or base of theory. In this session, a level designer with lighting design training will summarize a body of lighting theory and common patterns, contextualize it within the affordances of player behavior, and discuss case studies / lighting strategies. The talk will focus on architecture and lighting as used in first person games, though the theory is applicable to any camera perspective.

GDC Europe 2012

Robert Yang

Parsons the New School for Design

free content

Visual Arts

Visual Arts


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