Session Name: | Lighting Design for Level Designers |
Speaker(s): | Robert Yang |
Company Name(s): | Parsons the New School for Design |
Track / Format: | Visual Arts |
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Overview: |
Both level designers and level artists must negotiate trade-offs when collaborating on game environments- however, it's often difficult to work together if there is no common language or base of theory. In this session, a level designer with lighting design training will summarize a body of lighting theory and common patterns, contextualize it within the affordances of player behavior, and discuss case studies / lighting strategies. The talk will focus on architecture and lighting as used in first person games, though the theory is applicable to any camera perspective. |