You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Postmortem of Unorthodox Games: Renga & Rocket Bullet Storm
Speaker(s) Adam Russell, John Sear, Zach Zebrowski
Company Name(s) wallFour, wallFour, Nemesys Games
Track / Format Independent Games Summit
Overview

Over 40% of demos at this year's GDC Experimental Gameplay Workshop were about social gaming at live events. The hugely popular J.S.Joust recently won the Innovation award at the Choice Awards. Does this trend require different approaches to game design?
The 100-player co-operative crowd game Renga recently premiered at the SXSW film festival. While Rocket Bullet Storm has its debut projected onto 250 square metres of LED screen. This session discusses the unique game design challenges when creating such unorthodox games.

GDC Europe 2012

Adam Russell

wallFour

John Sear

wallFour

Zach Zebrowski

Nemesys Games

free content

Independent Games Summit

Independent Games


UBM Tech