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Session Name Indie Level Design: Adventures in Negative Space
Speaker(s) Rudolf Kremers
Company Name(s) Omni Systems
Track / Format Independent Games Summit
Overview A 30 minute talk that explores strategies for creating game levels, and engage in world building, within the often tight constraints of indie game development. Subjects range from utilizing procedural content, applying modular design, using negative space, understanding the principle of "closure", employing user generated content, and more. The discussion will cover underlying psychological and design principles, as well as focus on practical examples. Rudolf's own game Eufloria HD will often be used as a test case.

GDC Europe 2012

Rudolf Kremers

Omni Systems

free content

Independent Games Summit

Independent Games


UBM Tech