You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Implementing an In-House Playtesting Process
Speaker(s) Graham McAllister
Company Name(s) Player Research
Track / Format Production
Overview

Making sure games resonate with players has never been more important. This talk will outline a complete playtesting process and show the best methods to help developers make better games. It'll stress how to do this on a budget, but always with the aim of increasing the player experience for AAA and indie games. The techniques are designed to remove biased opinion and give evidence for making key design decisions.

After years of working on AAA and indie titles, we have never seen a game that cannot be improved by this playtesting process.

GDC Europe 2012

Graham McAllister

Player Research

free content

Production

Production


UBM Tech