You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Rendering Assassin's Creed III
Speaker(s) Jean-Francois St-Amour
Company Name(s) Ubisoft Montreal
Track / Format Programming
Overview The presentation describes the rendering techniques used for the latest opus in the Assassin's Creed series. Assassin's Creed III takes place in an extremely vast and varied world, in both summer and winter, and this required work across a wide number of topics. This talk will cover the game's weather system, lighting solution, ocean rendering, and material system. In addition, this presentation covers what the ACIII team believes are the biggest bang for the buck improvements that can be made to current generation titles being ported to DX11 PC hardware.

GDC 2013

Jean-Francois St-Amour

Ubisoft Montreal

free content

Programming

Programming


UBM Tech