You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name Rapid Development of High Performance Games for Mobile and Web
Speaker(s) Ricardo Quesada
Company Name(s) Zynga
Track / Format Programming
Overview This talk will be about the cocos2d JS, a complete toolchain for developing multi-platform games for both the Web and Mobile, which goes all the way from rapid prototyping to a finished high performing game. There are three main components: a game engine (cocos2d), a physics engine (Chipmunk), and a visual editor (CocosBuilder). For the web, no plugins are required. For mobile, it uses JavaScript bindings for the C/C++ version of cocos2d and Chipmunk, achieving a performance 10 times faster than other JS engines/JS accelerators. This talk will further describe all of the above mentioned features, and more.

GDC 2013

Ricardo Quesada


free content



UBM Tech